Traditional 2D hand-drawn animation, character motion & visual identity. Nemo Academy, Florence.
Interactive scene: a zoetrope. Twelve sculpted figures, each one frame of a walk cycle, stand on a spinning drum; seen at twelve frames per second they appear to walk. Click or press Enter to stop or start the drum; drag or use the arrow keys to turn it frame by frame.
Dereck Lizana — Traditional 2D hand-drawn animation, character motion & visual identity. Nemo Academy, Florence.
Twelve drawings. One step.
Every frame is a decision.
Animation is the craft of making still drawings breathe. I train in classical 2D animation at Nemo Academy in Florence, build 3D scenes and motion graphics, and write the code that brings them to the web.
About me- 2022
- From Peru to Italy
- Nemo Academy
- Animation, 2nd year
- Zprium
- Personal project
Kip walks with you
My own character, 24 pencil drawings. Every bit of scroll is one drawing — scroll and Kip takes a step.
- Kip
The Three Master Studies
Hand-Drawn 2D Artbook
Zero generic templates or automated shortcuts: three studies in weight, fluid smoke and joint articulation, drawn by hand at 24 frames per second.
One full stride in 24 drawings: weight shifting from foot to foot, the body rising and falling, tail and scarf overlapping a beat behind.
Selected work
- Kip: Walk Cycle
- Successive Breaking of Joints
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Eldrin & Mara Redblade
- Logos & Motion Graphics
- 3D Renders & Animation
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AI Automation Workflows
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Anatomy & Life Drawing
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Design Fundamentals
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Illustrations
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Zprium Discord Bot
Twelve principles. Any medium.
Squash and stretch, anticipation, arcs, follow-through — the principles of animation were written for pencils. They work just as well for interfaces, shaders and systems.